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Tuesday, January 22 • 2:30pm - 3:30pm
The Gamification of Math: Research, Gaming Theory, and Common Core Math Fluencies
This session begins by identifying the research underlying "gamification", the practice of applying the motivational elements of gaming in non-game settings. These elements, which are actually prevalent in our daily lives, have a solid foundation in behavioral, cognitive, and neuropsychology research. When applied to digital games, they can become nearly addictive drivers of behavior. How can we exploit them to re-engage our disaffected and struggling students? What does it mean to leverage adaptive leveling, immediate feedback, transparent progress, and intriguing math tasks to build resiliency and conceptual and procedural fluency? A skills trace through the CCSS for Mathematics will identify content ripe for gamification. A review of successful and unsuccessful models of instructional gaming will provide a framework for creating and evaluating games along with broader lessons for managing classroom environments that foster resilience.

avatar for David Dockterman

David Dockterman

Dockterman is adjunct lecturer at the Harvard Graduate School of Education and chief architect, learning sciences at Scholastic Education. Co-founder of Tom Snyder Productions, an educational software pioneer, he is a teacher who has designed dozens of award-winning computer programs... Read More →

Tuesday January 22, 2013 2:30pm - 3:30pm EST
Delta Ballroom B